Handball 4
Penalties
Penalties are given to players, in progressive format, for fouls that require more punishment than just a free-throw. Actions directed mainly at the opponent and not the ball (such as reaching around, holding, pushing, tripping, and jumping into opponent) as well as contact from the side, from behind a player or impeding the opponent's counterattack are all considered illegal and are subject to penalty. Any infraction that prevents a clear scoring opportunity will result in a seven-metre penalty shot.
Typically the referee will give a warning yellow card for an illegal action; but, if the contact was particularly dangerous, like striking the opponent in the head, neck or throat, the referee can forego the warning for an immediate two-minute suspension. Players are warned once before given a yellow card; they risk being red-carded if they draw three yellows.
A red card results in an ejection from the game and a two-minute penalty for the team. A player may receive a red card directly for particularly rough penalties. For instance, any contact from behind during a fast break is now being treated with a red card; as does any deliberate intent to injure opponents. A red-carded player has to leave the playing area completely. A player who is disqualified may be substituted with another player after the two-minute penalty is served. A coach or official can also be penalized progressively. Any coach or official who receives a two-minute suspension will have to pull out one of their players for two minutes; however, the player is not the one punished, and can be substituted in again, as the penalty consists of the team playing with one fewer player than the opposing team.
After referees award the ball to the opponents for whatever reason, the player currently in possession of the ball has to lay it down quickly, or risk a two-minute suspension. Also, gesticulating or verbally questioning the referee's order, as well as arguing with the officials' decisions, will normally risk a yellow card. If the suspended player protests further, does not walk straight off the court to the bench, or if the referee deems the tempo deliberately slow, that player risks a double yellow card. Illegal substitution (outside of the dedicated area, or if the replacement player enters too early) is prohibited; if they do, they risk a yellow card.
Gameplay
Players are typically referred to by the positions they are playing. The positions are always denoted from the view of the respective goalkeeper, so that a defender on the right opposes an attacker on the left. However, not all of the following positions may be occupied depending on the formation or potential suspensions.
Offense
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Left and right wingman. These typically are fast players who excel at ball control and wide jumps from the outside of the goal perimeter in order to get into a better shooting angle at the goal. Teams usually try to occupy the left position with a right-handed player and vice versa.
Left and right backcourt. Goal attempts by these players are typically made by jumping high and shooting over the defenders. Thus, it is usually advantageous to have tall players with a powerful shot for these positions.
Centre backcourt. A player with experience is preferred on this position who acts as playmaker and the handball equivalent of a basketball point guard.
Pivot (left and right, if applicable). This player tends to intermingle with the defence, setting picks and attempting to disrupt the defence's formation. This position requires the least jumping skills; but ball control and physical strength are advantages.
Sometimes, the offense uses formations with two pivot players.
Defense
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There are many variations in defensive formations. Usually, they are described as n:m formations, where n is the number of players defending at the goal line and m the number of players defending more offensive. Exceptions are the 3:2:1 defense and n+m formation (e.g. 5+1), where m players defend some offensive player in man coverage (instead of the usual zone coverage).
Far left and far right. The opponents of the wingmen.
Half left and half right. The opponents of the left and right backcourts.
Back center (left and right). Opponent of the pivot.
Front center. Opponent of the center backcourt, may also be set against another specific backcourt player.
Offensive play
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Attacks are played with all court players on the side of the defenders. Depending on the speed of the attack, one distinguishes between three attack waves with a decreasing chance of success: