Mirror
"Remember this, son: every mirror goes both ways; every reflective surface is a window to another dimension. We can see it, but it is always staring back at us. Waiting. Bearing its time to snap back." The memory of a baritone voice with features molded by endless cigarettes, still lingers around so many years later. "So be careful, these windows we cannot close, but we can choose what we show to them."
All your life you have chosen every detail you show to them.
The sound of the song that's playing outside jolts your mind back to the present: it's almost over and you are next. Through the door you can hear the usual hubbub of the club, a combination of noise, music and people having a good time. The room is small and there's mirrors on every wall, many with lightbulbs around them in the fashion of those old-style burlesque joints. There's also glasses, plates, bottles. All of them peepholes to that other universe. There's a few empty chairs scattered around, but it's only you occupying one. You rush to finish putting on your makeup and take a moment to stare at tonight's character: is it a guy or a girl today? Most probably something different, wearing a bright yellow wig with a high hairstyle, glittery silvers and purples on their eyebrows, impeccable contour, deep crimson thick lips, and a fake mole right under the left eye. Glittery silver outfit to match, long gloves and all, and of course five inch heels.
You stand up and head out, right by the door there's the ornate full body mirror. You reach out and touch its dusty frame, leaving a trace as you follow it with your gloved finger. Your character looks into it, stares with the strength of a lifetime of awareness, and says, "I know you are watching me. You always are. Tonight will be a show to remember." These words you say every night; more of a mantra, a good lock charm, or a promise. You still don’t know how true they would soon ring.
You slowly walk away. Dozens of fragmented reflections on the many shiny surfaces of the room walking away as well. Your character's phantom on the other side of those windows to another dimension.
As you walk through the door you hear a loud cracking sound. You can smell the dust, but decide not to turn around. Because it is then and there when they finally decide to snap back.