A Good Quest

What are you doing out there in the misty, lavender Mountains of Ere, when you should be filling out spreadsheets and timesheets and TPS reports? Why are you James Nyder, dimension-hopping wanderer, instead of Jim from Accounting? I see you analyzing those ancient runes, those eternally spinning glyphs from gods of old. Your mind churns as it studies every inch of their grandeur.



You’re trying to track them down again, aren’t you? You’re trying to find The Akedemis once again. And, if it all lines up, you’ll find her again, too.


What a beautiful quest. It’s a pure and good adventure. Good (you) versus evil (The Akedemis). You’re hunting down the ones who took her from you. Your love, whose horse was left behind and now follows yours like an orphan. You’re blinded by rage. You’re fueled by rage. You don’t even need food or water or sleep. All you want is to find them. To find her.


The memory of when they took her is clear as the lilac sky above, or maybe the computer monitor in your cubicle. You two were riding amongst the stars, your fiery steeds went from one dimension to another. And then they came out of nowhere. They walked out of those circles as if they were stage curtains. Their boss, Talek the Deathlord, tied her up with his obsidian chains and she screamed for you. You fought a hundred, no, a thousand, of Talek’s grunts. In the end, though, they stabbed you with a multidimensional dagger, sending your wounded, beaten body to another time and space. Now, the mission is straightforward. Kill them all. Get your girl back. Maybe be king of the multiverse while you’re at it.


It’s a nice mission.


One of honor.


One for the good guy.


One where you weren’t the one that caused her to leave. One where you were still the hero. Not just Jim from Accounting, trying to keep your head above water in a sea of grief and guilt.

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